Saturday, December 3, 2011

When You Reach Me


BIBLIOGRAPHY



PLOT SUMMARY

Miranda’s formerly dependable world begins to unravel as her best friend, Sal, deserts her. Even more terrifying, she must solve the mystery wrapped up in letters appearing in most unusual spots before it is too late to save a life. But who’s life is it?

CRITICAL ANAYSIS

Things You Least Expect: that is the category one would expect to find When You Reach Me by Rebecca Stead. Normal, low-key Miranda is just traveling through life when she finds a mysterious note from a stranger asking her to do things that made no sense: write a letter; note the location of the spare key. The story is a letter written to this stranger looking back on events that lead to a preventable tragedy…if only Miranda knew how to save a stranger’s life.

Sixth graders Miranda and Sal had been friends forever until one day when Sal gets beat up. When Sal abandons Miranda, she befriends longtime classmates Colin and Annemarie. The trio seems like typical friendly kids who enjoy working at the neighborhood deli. Readers will relate to the realness of these friends.

An additional cast of seemingly minor characters turn out to be some of the most important elements of this book. Mysterious Marcus, however, may turn readers off. After all, he is the one who assaulted Sal and can’t seem to remember much--not names, not people, not violent acts. The Laughing Man, a neighborhood bum, frightens Miranda with his oddities like random laughing and kicking. Julia, the school snob, irritates Miranda with her superior attitude and lavish travel experiences.

Miranda’s mom--single and hard working--shows an understanding of her daughter many readers may covet. Mom’s boyfriend, Richard, relaxes Mom’s serious demeanor and brings completeness to the home.

With three plots in one, readers have many events to juggle and categorize: Mom’s attempt to win big money on a game show; salvaging a friendship; solving the mystery of the notes. Stead uses a form of time travel to introduce situations: flashbacks. Miranda throws out an incident then rewinds to explain how events led up to it, all the while sprinkling clues to help readers connect the dots. While this can be slightly confusing, once the reader reaches the final chapters, everything falls into place, creating “AHA!” moments.

Set in a New York suburb during the 1978-1979 school year, Stead makes careful note of the neighborhood. The accurate description allows readers to visualize locations noted as Miranda travels through each event.

The fantasy theme of time travel is accompanied with the urgency of mystery solving in order to prevent tragedy. In the end, after a sacrifice is made, Miranda herself puts together all the clues to realize whom she needed to save. In a satisfying conclusion, Miranda completes the assigned letter with hopes that she can prevent the death of the time traveler before it is too late.

Miranda’s first-person viewpoint tells the story as a letter. Only Miranda could have told the story with this much detail; a narrator would not suffice. Miranda’s telling of the story allows readers to follow her thought processes and to question what she questions.

The chapter titles that double as game show categories are a clever way to pique readers’ curiosity and tie together the trio of plots.  Once the reader has reached the ending and the list of 47 events, which include the last note, they will find themselves flipping back in the book to reread portions that may have been missed.  Intriguing and perplexing, When You Reach Me is a thoughtful, sophisticated piece of literature that leads readers to quite a satisfying ending.
                                                                                                            
AWARDS AND REVIEWS

John Newbery Medal, 2010
Boston Globe-Horn Book Award for Excellence in Children's Literature, 2010
Andre Norton Award Finalist, 2009
Parents' Choice Award, 2009
Lone Star Reading List, 2010
Kirkus Best Children's Books, 2009

“Charmingly eccentric and impossible to categorize, this middle grade novel pays homage to Madeleine L’Engle’s A Wrinkle in Time while employing many of that book’s elements as it crisscrosses the boundaries between reality and fantasy, time travel and mystery. Three distinct storylines give the novel momentum: Miranda’s mother’s forthcoming contestant role on “The $20,000 Pyramid” game show, Miranda’s friend Sal being punched by the erudite yet seemingly socially inept Marcus, and the homeless man whom Miranda and her friends dub “the laughing man.”
--Children’s Literature

“The author’s style is appealing because of her character development and clever plot vehicles. The topics are interesting and the short chapters keep the pace flowing quickly.”
--Library Media Connection, October 2009

“Miranda is a typical sixth-grade student until things begin to go astray. She loses a friend over a fight she wasn’t even part of, and then she begins to receive mysterious notes. The notes only say that she is to write a letter describing herself in detail to the unknown person. They say if she wants to save her friend’s life as well as the person who is writing the notes, she must comply. Will she be able to save them, or is she already too late? This book is very thrilling and intriguing right up until the unexpected end. What an adventure Stead leads the reader through to a very satisfying end!”
-- The Lorgnette - Heart of Texas Reviews, Vol. 22, No. 2


CONNECTIONS

Related Books
L’Engle, Madeleine. 2007. Wrinkle in time. New York: Square Fish. ISBN 9780312367541

Audio Interview/Talk Show
Listen to author Rebecca Stead’s audio interview at this website: http://www.randomhouse.com/kids/whenyoureachme/interview.html
Create your own interview questions, and create and perform a morning talk show script reporting on the facts discovered from the interview.

Main Street
Mr. Tompkin’s class studies buildings and created a Main Street project each year. Work with a group to construct Miranda’s neighborhood based on the descriptions in the book.

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